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Ghost Story Games

Self-publishing game studio crafting narrative-driven experiences

Engineering Manager

Engineering LeadershipConfirmed live in the last 24 hours
Full-timeMassachusetts, USA

About the Job

Requirements

  • Extensive experience with Unreal Engine 4.
  • Experience closing down heavily dynamic and/or procedural systems.
  • Experience with streaming, serialization, and procedural content systems.
  • Experience managing internal and external teams.
  • Strong knowledge of C++.
  • Ability to quickly understand existing code and enhance or extend an existing architecture.
  • Experience shipping AAA action and/or first-person shooter games.

Responsibilities

  • Lead the finalization and polish of dynamic gameplay and narrative systems.
  • Oversee engineering teams and own major subsystems, including strategic planning, execution, and optimization to bring systems to a shipping-ready state.
  • Develop and maintain technical roadmaps, manage and mentor engineering personnel, and foster collaboration with other studio disciplines.
  • Harden systems to shipping quality.
  • Ensure the quality and stability of important game systems, including their development, maintenance, advocacy, and documentation.
  • Mentor internal and external engineers on hardening and polishing the game's systems.
  • Review and approve milestones for the external console port team and internal and external performance and optimization efforts.
  • Work with design, art, and other disciplines to ensure systems and tools support development needs.

Desired Qualifications

  • Support build automation processes as needed.
  • Support analytics backend development.
  • Experience with C#, Python, or Blueprint.

About the Company

Ghost Story Games

Self-publishing game studio crafting narrative-driven experiences

Ghost Story Games is a self-publishing game development studio focused on creating narrative-driven video game experiences with immersive world building. Its project Judas uses Narrative Lego, a custom narrative engine that adapts the visuals, gameplay, and story in response to how players interact with the game, delivering a personal journey that changes based on choices. The company differentiates itself by its tested team pedigree from Irrational Games (System Shock 2, BioShock, BioShock Infinite) and its commitment to self-publishing and adaptive storytelling. The goal is to broaden the art of storytelling in games by delivering evolving, player-responsive narratives that guide humanity toward a future on Proxima through a revolution-led journey with complex characters, settings, and choices.

Company size
11-50
Company stage
Not listed
Total funding
Not listed
Headquarters
New York City, United States
Founded
2017

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