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2K

Global video game publisher and developer

Lead Lighting Artist

Art, Graphics & AnimationUpdated on Nov 10
Full-timeNovato, CA, USAIn-person

About the Job

Requirements

  • At least 7 years of experience in real-time lighting and final rendering, with a proven track record as an Art Lead on at least one shipped AAA title.
  • A deep understanding of Physically Based Rendering (PBR), runtime optimization, lighting for in-game cinematics, and practical expertise with Unreal Engine 5, specifically Lumen Lighting and Sequencer.
  • Demonstrated success recruiting, developing, mentoring, and retaining artistic talent while managing workload output and team well-being.
  • Proven experience collaborating directly with Core Tech and Production teams to establish and optimize real-time pipelines under runtime constraints.
  • Ability to communicate complex ideas clearly in writing and verbally, tailor information to diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experience working in cross-disciplinary teams.
  • Ability to remain effective and maintain quality under pressure, ambiguity, and changing priorities.
  • Ability to build and maintain trust-based relationships across organizational levels, understand differing perspectives, and navigate organizational complexity tactfully.
  • Openness to feedback and direction, willingness to learn new skills, and ability to produce timely, high-quality revisions based on new insights or constraints.
  • Ability to drive work forward autonomously while maintaining attention to detail and organization.

Responsibilities

  • Lead a team of lighting artists, providing guidance, feedback, and mentorship to ensure high-quality results.
  • Set clear expectations and manage the health, career growth, and output of a high-performing art team.
  • Establish team best practices and standards to improve productivity and quality.
  • Foster a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Collaborate with the Art Director and other leads to understand and uphold the visual style and direction for lighting.
  • Develop and maintain an efficient lighting pipeline and workflows; serve as the primary point of contact for issues and proactively resolve problems and roadblocks.
  • Research and implement new lighting techniques and technologies to drive continuous improvement.
  • Work with the Core Tech Team to meet technical specifications and optimization requirements for real-time rendering engines.
  • Work with Production and scheduling teams to establish realistic timelines and manage project priorities.
  • Collaborate with other art department groups to achieve cohesive visual results.
  • Monitor project progress, identify opportunities for improvement and optimization, update cross-functional stakeholders, and adjust priorities as needed.
  • Apply constructive feedback effectively as part of the iterative process.
  • Work across design, art, engineering, animation, and audio teams to deliver the game's creative goals.

About the Company

2K

Global video game publisher and developer

2K is a video game publisher under Take-Two Interactive that develops and publishes interactive entertainment for a global audience, collaborating with well-known studios like Supermassive Games and Firaxis Games to produce titles across genres. Its products are delivered as digital downloads and physical copies, and are monetized through DLC, in-game purchases, seasonal passes, and exclusive content partnerships. The company’s games span casual to hardcore players and even professional eSports audiences, with examples including The Quarry and TopSpin 2K25. 2K differentiates itself through high-profile collaborations, a mix of revenue streams (box sales, DLC, microtransactions, and branded content), and strategic partnerships that offer exclusive in-game items and experiences, such as Wimbledon-themed passes. Its goal is to deliver engaging, high-quality gaming experiences at scale while growing revenue through multiple distribution channels and licensing deals.

Company size
1,001-5,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Novato, CA
Founded
2005

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