A

Apple

Designs phones, computers and their operating systems

Hardware Development Engineer

Full-Time
$163.2k - $207.1k/yr+ Restricted stock unit awards + Employee stock purchase plan + Discretionary bonuses + Commission + Relocation
Senior
Master's
San Diego, CA, USA
In Person
Hardware EngineeringBoard & Electronics Design

About the job

Requirements
  • A Master’s degree or foreign equivalent in Electrical Engineering or a related field, and six years of experience in the job offered or a related occupation.
  • Four years of experience designing, simulating, and validating analog front-end circuits for voltage, current, charge, and temperature sensing, and power electronics including safety protection circuits, FET drivers, DC/DC converters, and switching regulators, using SPICE-based simulators such as Cadence Spectre, PSpice, LTspice, or ANSYS; MATLAB; and laboratory equipment such as oscilloscopes, SMUs, power analyzers, E-loads, and thermal cameras.
  • Four years of experience designing manufacturing-ready schematics and multilayer mixed-signal PCBs with analog and digital components using Cadence Allegro.
  • Four years of experience using Power DC/Celsius to check PCB layout performance, including signal integrity, DCR, grounding, and thermal rise.
  • Four years of experience defining battery management hardware interactions with MCUs, ADCs, and SMBus/I2C alongside firmware, and developing test SOPs and scripts using embedded tooling such as JTAG debuggers, U-Link, and Aardvark, and programming languages C/C++.
  • Four years of experience bringing up and debugging early prototypes using logic/protocol analyzers and DAQ systems.
  • Four years of experience using Lock In Thermography, CT scan/X-ray, Focused Ion Beam, or similar techniques to perform failure-mode analysis and identify shorts, leakage, or cracks in a system.
  • Four years of experience writing scripts to automate electrical testing, log parsing, and statistical analysis, and building repeatable workflows for design validation and verification using Python, Verilog, Shell scripting, or JMP.
  • Four years of experience using PLM systems including Agile, Jira, or Confluence to collaborate with manufacturing and suppliers on DFM, validate builds, write engineering specifications, resolve and track failures, and define component and system specifications.
  • Four years of experience using Keynote and Numbers to write validation plans, debug reports, and design reviews, and working with cross-functional teams including product definition, reliability, safety, and DFM teams.
  • Four years of experience leading projects and taking more than one design from concept through prototype, validation, and production while working with fast product cycles.
Responsibilities
  • Design BMU from concept to mass production, focusing on detailed board-level design.
  • Push the boundaries of technologies to maximize performance and minimize volume.
  • Collaborate with multifunctional partners, including Product Design, System EE, Cell Engineering, Firmware, and Algorithms, to ensure the product is developed on time and on budget.
  • Conduct investigations and prepare reports for problems or issues.
  • Develop schematics and BOMs to satisfy design requirements.
  • Develop layout guidelines for PCBs and guide Layout Engineers to meet all physical and electrical requirements of BMU.
  • Specify custom parts and PCBs for use in BMUs.
  • Analyze the design with simulation tools and calculations to verify conformance to requirements, using PSPICE, ANSYS, Verilog, or equivalent tools.
  • Conduct design validation on prototypes to implement the design.
  • Conduct design reviews, incorporate team feedback, and release design documents for builds.
  • Specify production test methods and limits and work with CM partners to realize the design.

About the company

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company Size

10,001+

Company Stage

IPO

Headquarters

Cupertino, California

Founded

1976

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Simplify Jobs

Simplify's Take

What believers are saying

  • Business demand is growing: Apple reported $109.4 billion revenue in the June 2026 quarter, up 16% year over year.
  • Eligible US employees get learning support: Apple reimburses career-related tuition and runs Apple University classes.
  • Services earn richer margins: Apple reported 75.6% services gross margin in the June 2026 quarter, versus 40.1% for products.

What critics are saying

  • Assembly depends on Asian partners: Apple outsources substantially all final hardware assembly, reducing direct control over production.
  • iPhone concentrates demand risk: the product generated 49.6% of Apple revenue in the June 2026 quarter.
  • Student support shifts take evenings: Apple College Advisors typically work three evening shifts and one weekend shift weekly.

What makes Apple unique

  • Its chips link hardware and software: Apple designs M-series processors and developer frameworks tuned to their unified memory.
  • Stores double as service hubs: Apple combines device sales, Genius Bar technical help and in-person learning sessions.
  • It owns a spatial operating system: Apple Vision Pro runs visionOS, controlled through eyes, hands and voice.

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Benefits

  • Health Insurance
  • Dental Insurance
  • 401(k) Retirement Plan
  • 401(k) Company Match
  • Tuition Reimbursement
  • Performance Bonus
  • Relocation Assistance
  • Employee Stock Purchase Plan

Growth & Insights and Company News

Headcount

6 month growth

0%

1 year growth

0%

2 year growth

-5%
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