Fall 2026

Engineer Intern

Posted on 7/21/2026

Roam

Roam

Compensation Overview

$150/hr

San Francisco, CA, USA

In Person

On-site role in San Francisco; remote not indicated.

Category
Software Engineering (1)
Required Skills
LLM
CUDA
Observability
Requirements
  • Built & scaled products with agents: Orchestrated multi-agent tool-calling with memory and planning, shipped to real users with live evals, tracing/observability.
  • Ran LLM post-training: Curated clean preference data, automated data pipelines, and built eval harnesses.
  • Built fast growing products: solo or with a friend launched products that grew to 1000s of users. Owned onboarding and growth loops and drove retention.
  • Worked on GPU optimization & CUDA kernels: and similar.
Responsibilities
  • Architect and implement game generation pipelines powered by LLMs and advanced agentic chains
  • Optimize game iteration cycles, model accuracy, and generation speed across mobile and cloud stacks
  • Scale the product
  • Build feedback loops that learn from player & self-play actions to auto-test and improve games in real time
  • Deliver context-aware creation via multi-turn dialogue and fine-grained parameter control
Desired Qualifications
  • Significant experience in software engineering and applied AI
  • 1+ year full time experience at a hypergrowth startup

Company Size

N/A

Company Stage

N/A

Total Funding

N/A

Headquarters

N/A

Founded

N/A