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Electronic Arts

Global publisher of live-service video games

Visual Effects Intern

Animation & VFXUpdated on Nov 12
Internship · Summer 2027Chatsworth, Los Angeles, CA, USA$18 - $45In-person

About the Job

Requirements

  • Working toward a bachelor's degree in Real Time VFX, Game Art, Animation, Computer Graphics, or a related academic program.
  • A strong sense of aesthetics, composition, color theory, and timing as they apply to visual effects.
  • Basic hands-on experience or familiarity with relevant digital content creation tools such as Maya, Houdini, or Photoshop.
  • Some experience implementing assets or working with particle systems such as Niagara or Cascade in game engines such as Unreal Engine, Unity, or proprietary editors.
  • Availability for a full-time paid internship in Summer 2027.
  • Must be an undergraduate student enrolled in an accredited degree program in Summer 2027 and slated to graduate no earlier than December 2027.
  • Must be legally authorized to work in the United States on a full-time basis during the 12-week internship.

Responsibilities

  • Help create and implement real-time visual effects for characters, weapons, environmental elements, and seasonal content matching Apex Legends' science-fiction aesthetic.
  • Partner with Art, Design, Animation, and Engineering to ensure visual effects support gameplay clarity and integrate smoothly into the game.
  • Work within the game engine and proprietary tools to prototype, implement, and iterate on visual effects assets.
  • Assist with performance profiling and optimization while balancing visual quality with performance constraints.
  • Participate in art reviews, gather feedback from leads, and iterate on work to meet the studio's quality standards.

Desired Qualifications

  • A curious, analytical approach to troubleshooting visual effects issues and working within the technology of the pipeline.
  • Passion for playing and making games, with an interest in first-person shooters and science-fiction art styles.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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