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Electronic Arts

Global publisher of live-service video games

Technical Director Game Data Capture

Engineering LeadershipUpdated on Nov 13
Full-time

About the Job

Requirements

  • At least 12 years of professional software engineering experience, including technical leadership in AAA games, game engines, real-time simulation, or related systems.
  • Experience setting architecture and technical direction across multiple engineering teams or products.
  • Expertise in C++ and strong working knowledge of large, multithreaded game-engine codebases.
  • Broad experience with engine systems such as rendering, simulation, gameplay, animation, physics, audio, tools, or build pipelines.
  • Experience integrating technology across actively developed branches, platforms, or title codebases.
  • Experience with Perforce, complex build systems, continuous integration and continuous delivery, and release or integration workflows.
  • Experience translating research or product requirements into platform strategy and executable technical plans.
  • Experience balancing rapid experimentation with security, performance, stability, maintainability, and partner-team constraints.

Responsibilities

  • Define the technical vision, architecture, and roadmap for a unified cross-title game-data capture capability.
  • Establish standards for supported modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance.
  • Determine which capabilities belong in the shared capture platform and which require title-specific integration.
  • Prioritize title onboarding and research requests based on technical feasibility, research value, dependencies, and long-term platform leverage.
  • Lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with central data infrastructure.
  • Partner with title technical leaders to secure the expertise, access, and production safeguards needed to instrument complex game codebases.
  • Define requirements for dedicated Perforce streams, automated merges, reproducible builds, continuous integration and continuous delivery, deployment, and capture validation.
  • Establish clear technical acceptance criteria for certified raw capture sessions and ensure limitations are documented.
  • Identify repeated title-specific needs and guide the team toward maintainable shared solutions.
  • Mentor engineers, communicate technical direction, resolve cross-team decisions, and represent Game Data Capture to research and technology leadership.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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