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Electronic Arts

Global publisher of live-service video games

Senior Gameplay Designer

Product & Experience DesignPosted on Nov 12
Full-timeKirkland, WA, USA$122.3k - $158.5kIn-person

About the Job

Requirements

  • At least 4 years of experience in the games industry as a scripter, level designer, or mission designer, including shipping at least one title.
  • Experience with text-based scripting, visual scripting, and/or programming languages.
  • A strong understanding of game engine tools and pipelines such as Unreal Engine 4 or 5, Unity, and Maya.
  • Ability to collaborate and communicate effectively with all disciplines and departments.
  • A broad knowledge of games and a solution-oriented approach to gameplay problems.

Responsibilities

  • Work with design leadership, the design team, animation, code, and art departments to bring the next Respawn game to life.
  • Create memorable, imaginative, and challenging combat encounters and own their technical implementation in Unreal Engine 5.
  • Use the AI cast to create moments and experiences that are greater than the sum of their parts.
  • Solve challenging technical and creative problems efficiently.
  • Become an expert on encounter and AI systems and share knowledge of how these systems work with team members.
  • Track down complicated logic issues and design effective solutions.
  • Directly shape the player's moment-to-moment experience.

Desired Qualifications

  • A passion for finding the fun and building gameplay-driven encounters, moments, and experiences.
  • A positive, solution-oriented attitude and passion for the play experience.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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