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Antioch

Hardware-calibrated, scalable robotics simulation platform

Senior Technical Animator / Character TD

Animation & VFXUpdated on Nov 13
Full-timeNo salary listedIn-person

About the Job

Requirements

  • Expert knowledge of Unreal Engine, motion matching, and animation blueprints, with the ability to translate learnings to a new engine.
  • A portfolio demonstrating custom Python tooling for character creation and animation in real-time game engines; Unreal Engine Metahumans are preferred.
  • Experience with procedural character animation, prop interaction, and generative pipelines.
  • Deep knowledge of rigging and performant physics configuration for character clothing, hair, and accessories.
  • Strong character animation experience, especially using Sequencer and Control Rigs within Unreal Engine.
  • Experience and comfort with agentic-assisted development workflows.
  • A track record of shipping production-ready capabilities, not just prototypes.

Responsibilities

  • Build Python pipeline tooling for creating and exporting Metahumans from Unreal Engine to Isaac Sim, conforming to USD standards.
  • Design and implement advanced character controllers with motion matching and procedural character animation, focused primarily on humanoid animation and expanding to quadruped animals.
  • Integrate frontier models for prompt-based animation to support massively parallel synthetic data generation.
  • Create and refine custom animation clips when necessary, sourcing core motions from third-party libraries, procedurally generated clips, or video-to-motion workflows.
  • Rig and refine clothing and accessory/prop setups, configuring dynamic effects where physics simulation is necessary.
  • Develop modular character configuration and waypoint animation capabilities within the simulation platform.
  • Represent Antioch in customer conversations and site visits.

Desired Qualifications

  • Direct experience with NVIDIA Omniverse and/or Isaac Sim.
  • Deep knowledge of USD pipelines.
  • Experience with NVIDIA Newton or Warp libraries.
  • Prior work on synthetic data generation, simulation, robotics, or autonomy.
  • Familiarity with sensor-ready materials across camera, radar, lidar, and infrared simulation domains.

About the Company

Antioch

Hardware-calibrated, scalable robotics simulation platform

Antioch builds high-fidelity, hardware-calibrated AI simulation environments for robotics and autonomy teams. Its Ark platform containers a customer’s hardware and software stack into a versioned artifact and ties into CI/CD so simulation becomes the standard development loop. The simulations run at scale, from a single experiment to thousands of parallel evaluations, enabling testing and validation before real-world deployment. Antioch’s approach differentiates itself by tightly integrating hardware with software in a reproducible, scalable pipeline, collaborating with partners like Ring, NVIDIA, and Nebius. The company’s goal is to improve the reliability and speed of autonomous systems development by providing accurate, scalable simulations that mirror real hardware and enable continuous testing and iteration.

Company size
11-50
Company stage
Seed
Total funding
$31.4M
Headquarters
New York City, New York
Founded
2025

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