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Scopely

Creates and runs games with ongoing updates

Playable Ads Developer

Game EngineeringPosted on Nov 5
Full-timeBarcelona, SpainNo salary listed

About the Job

Requirements

  • At least 3 years of experience building interactive experiences, game prototypes, playable ads, mobile games, or similar creative technology products.
  • Strong hands-on experience with Unity and C#, or an equivalent game engine and programming environment.
  • A strong artistic eye and practical understanding of visual composition, animation, color, timing, user interface, and interaction design.
  • Experience working directly with 2D and/or 3D game assets and integrating them into interactive experiences.
  • Understanding of mobile performance constraints, including build size, load time, memory, frames per second, texture compression, and asset optimization.
  • Comfort taking ownership from an initial brief through implementation, optimization, quality assurance, and final delivery.
  • A portfolio of playable ads, interactive prototypes, games, or other relevant creative technology work.

Responsibilities

  • Build interactive playable ads, prototypes, and lightweight game experiences for mobile User Acquisition campaigns.
  • Translate creative briefs, game mechanics, and visual concepts into engaging, responsive, production-ready playable experiences.
  • Develop playable content using Unity, C#, HTML5, JavaScript/TypeScript, and relevant game frameworks.
  • Work directly with 2D and 3D assets, including characters, environments, user interfaces, animation, visual effects, lighting, materials, and camera setups.
  • Adapt and optimize assets from existing game projects for lightweight playable experiences.
  • Make decisions about composition, color, motion, pacing, interaction design, and visual clarity.
  • Create onboarding flows, gameplay interactions, end cards, and calls to action that communicate the core mechanic quickly.
  • Iterate on creative concepts, gameplay variations, visual treatments, and performance improvements.
  • Package and deliver playable ads for platforms and ad networks such as AppLovin, Unity Ads, and Google.
  • Optimize experiences for technical constraints, including file size, loading time, memory usage, frame rate, draw calls, texture compression, and responsive layouts.
  • Test and debug playable ads across devices, screen sizes, orientations, and input methods.
  • Collaborate with Creative Strategy, User Acquisition, Production, Engineering, artists, and designers.
  • Develop reusable templates, components, workflows, and tools to increase the speed and consistency of playable production.
  • Contribute to documentation, technical standards, and best practices for playable ads and interactive creative.
  • Explore AI and automation to accelerate prototyping, asset preparation, iteration, and playable production.

Desired Qualifications

  • Experience with tools or frameworks such as Cocos, Phaser, PixiJS, PlayCanvas, Godot, or other relevant technologies.
  • Experience with HTML5, JavaScript, or TypeScript, and understanding of how interactive experiences run in constrained mobile environments.
  • Experience with AppLovin, Unity Ads, Google Ads, Meta, or other playable ad networks.
  • Knowledge of User Acquisition metrics such as click-through rate, installs per mille, cost per install, retention, and conversion.
  • Experience creating or optimizing 3D WebGL experiences.
  • Experience with Blender, Maya, Photoshop, Illustrator, After Effects, Spine, or similar creative tools.
  • Knowledge of animation systems, shaders, particles, lighting, materials, and post-processing.
  • Experience creating responsive user interfaces and interaction systems for different mobile aspect ratios.
  • Experience building reusable templates, components, editor tools, or export pipelines.
  • Familiarity with Node.js, build automation, Git, and basic testing workflows.
  • Experience using AI tools to support code generation, prototyping, asset iteration, or creative production.

About the Company

Scopely

Creates and runs games with ongoing updates

Scopely develops, publishes and operates video games for players on mobile devices, computers and consoles. Its portfolio includes MONOPOLY GO!, made in partnership with Hasbro, and location-based games such as Pokémon GO, whose teams joined its Scopely Explore business. Game teams add events, social features and content updates so players can keep returning to the same game over time. Many titles are free to start and earn money through optional in-game purchases, supported by the proprietary Playgami platform and shared publishing services across owned and partner studios. Scopely was founded in 2011 and is headquartered in Culver City, California.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$998.8M
Headquarters
Culver City, CA
Founded
2011

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