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Scopely

Creates and runs games with ongoing updates

Lead Systems Designer

ProductConfirmed live in the last 24 hours
Full-timeLondon, UKNo salary listed

About the Job

Requirements

  • At least 2 years of game design leadership experience.
  • Proven experience in free-to-play systems design and progression modelling.
  • At least 8 years of experience designing systems or economies for live, free-to-play games; experience in MMO, 4X, or strategy genres is preferred.
  • Confident people-management and mentoring ability, with the ability to grow and nurture talent.
  • Experience across game design disciplines, including concept, game progression, interface, monetisation, and retention.
  • A track record of delivering features that balance player fun, engagement, and monetisation.
  • Ability to translate KPI targets and data into design direction for teams.
  • Mastery of spreadsheets and confidence balancing power curves, pacing, and resource flow.
  • Experience working cross-functionally and navigating live production environments.
  • A positive, thoughtful, and collaborative approach to game development.

Responsibilities

  • Own the standards, direction, and experiences defining player growth and mastery across monthly content releases and beyond.
  • Own and lead the feature pipeline, directing designers and UX specialists in crafting player experiences.
  • Guide teams through the creative process to meet the game vision and deliver accurately on player and product needs.
  • Build and refine gameplay experiences focused on resource generation, spending, time gating, and power growth.
  • Create systems that foster meaningful player agency and long-term investment.
  • Manage and mentor designers in systems and economy design to elevate standards and craft player experiences.
  • Shape the design process to ensure player standards are met and exceeded.
  • Use Excel and Google Sheets to model economies and progression pacing.
  • Collaborate with designers, product managers, analysts, and engineers to implement features that advance the genre.
  • Evaluate performance using data, player feedback, and playtesting.
  • Plan for long-term content extensibility and system health.

Desired Qualifications

  • Deep understanding of the 4X genre, with specific experience in free-to-play 4X.
  • Familiarity with SQL, scripting, or simulation tools.
  • Interest in Star Trek, science fiction, or highly strategic social games.
  • Previous work on alliance or co-op systems in large-scale games.

About the Company

Scopely

Creates and runs games with ongoing updates

Scopely develops, publishes and operates video games for players on mobile devices, computers and consoles. Its portfolio includes MONOPOLY GO!, made in partnership with Hasbro, and location-based games such as Pokémon GO, whose teams joined its Scopely Explore business. Game teams add events, social features and content updates so players can keep returning to the same game over time. Many titles are free to start and earn money through optional in-game purchases, supported by the proprietary Playgami platform and shared publishing services across owned and partner studios. Scopely was founded in 2011 and is headquartered in Culver City, California.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$998.8M
Headquarters
Culver City, CA
Founded
2011

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