Game Modes Software Engineer
Electronic Arts
Game Modes Software Engineer
Electronic Arts
Global publisher of live-service video games
EA SPORTS™ is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
EA SPORTS™ NHL has revolutionized sports gaming for millions of players worldwide. We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL.
The EA SPORTS™ NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play. If you're a creative pioneer with a passion for your craft, this will be more than a job. It’ll be what you love.
We are looking for an experienced software engineer in the Modes area, with a focus on improving scalability across platforms. Our Modes engineers develop and extend features in the game to facilitate user experiences that extend beyond twitch gameplay, and contribute to a connected and socially interactive game experience. Above all, we are looking for an engineer who is excited to use their talent and experience to build AAA quality games.
This is a full-time, 12-month contract position based in Burnaby, British Columbia. The role follows a hybrid model, requiring three days of in-person collaboration at our studio and offering two days at home.
As a Modes engineer, you will:
Develop and extend offline and online features.
Implement a feature's core logic and flows.
Monitor and address performance and stability impacts of features.
Work with designers to gather requirements and propose technical solutions.
Work with a team of other engineers in a collaborative environment and report to a team lead.
For scalability, you will also:
Support functionality across platforms.
Update technology, tools, and frameworks to accommodate each platform.
Update features to be performant on different hardware.
Your Qualifications:
Proficiency with software engineering principles and architectural design.
Proficiency with testing, debugging, and performance optimizations.
Experience with client-server architectures, multi-threaded applications, and database technologies.
Experience developing on multiple platforms.
3+ years of C++ software development.
Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code
Bonuses:
Bachelor's degree in computer science or related field, or equivalent training and professional experience.
Experience with large-scale game engines.
Pay Transparency - North America
Global publisher of live-service video games
Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.
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