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Electronic Arts

Global publisher of live-service video games

Game Modes Software Engineer

Game EngineeringUpdated on Nov 13
Full-timeBurnaby, BC, CanadaCA$104.5k - CA$142.8k

About the Job

Requirements

  • Proficiency with software engineering principles and architectural design.
  • Proficiency with testing, debugging, and performance optimization.
  • Experience with client-server architectures, multi-threaded applications, and database technologies.
  • Experience developing on multiple platforms.
  • At least 3 years of C++ software development experience.
  • Experience using AI-assisted development tools, such as coding agents, to rapidly prototype, accelerate execution, and automate workflows, with the ability to critically review and validate AI-generated code.

Responsibilities

  • Develop and extend offline and online features.
  • Implement the core logic and flows of features.
  • Monitor and address performance and stability impacts of features.
  • Work with designers to gather requirements and propose technical solutions.
  • Work collaboratively with a team of engineers and report to a team lead.
  • Support functionality across platforms.
  • Update technology, tools, and frameworks to accommodate each platform.
  • Update features to perform well on different hardware.

Desired Qualifications

  • Experience with large-scale game engines.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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