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Atari

Pioneered arcade and home video games

Generalist Engineer - Video Games

Full-Time
$110k - $130k/yr
Senior
Remote in USA
Remote
Software EngineeringGame Engineering

About the job

Requirements
  • Five to eight years of generalist engineering experience, with a strong interest or background in video game development.
  • Strong scripting language skills, such as Python or Lua.
  • Excellent C and C++ skills and a deep understanding of computer architecture, including CPU and GPU behavior, memory management, threading, and SIMD techniques.
  • Experience building and optimizing software across multiple platforms.
  • Experience with static recompilation techniques.
  • Hands-on experience with reverse engineering and debugging tools such as Ghidra.
  • Genuine passion for retro games and emulation.
Responsibilities
  • Own the complete lifecycle of emulators and tools, including development, maintenance, and expansion.
  • Maintain the continuous integration and continuous delivery pipeline, install new tools, update machines, and write and monitor scripts.
  • Optimize games to ensure they perform well on target platforms.
  • Own the end-to-end process for debugging platform compatibility issues.
  • Drive the complete reverse engineering process for games, including patching bugs, replacing media, adding achievements and trophies, and implementing modern enhancements.
  • Influence the team's best practices, propose architectural improvements, and technically mentor other engineers.
Desired Qualifications
  • Experience with game emulation or cross-platform ports, including commercial or open-source projects such as libretro and creating modifications or patches for classic games.
  • Familiarity with assembly languages such as x86, ARM, or MIPS and binary analysis.
  • Understanding of modern GPU rendering pipelines such as DirectX 12, Metal, or Vulkan.

About the company

Atari creates electronic entertainment for both arcades and homes. It popularized cartridge-based home gaming with the Atari 2600, letting players swap in different games on one console. Arcade cabinets and home consoles used simple controllers and interchangeable software to deliver varied experiences. The goal is to bring interactive entertainment to a wide audience by building a broad library of arcade and home game titles.

Company Size

501-1,000

Company Stage

IPO

Headquarters

New York City, New York

Founded

1972

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Simplify's Take

What believers are saying

  • Reuters on August 3, 2026 said Atari revenue hit €56 million, a decade high.
  • Hipster Whale generated $8.3 million revenue and $4.6 million EBITDA before the June 2026 deal.
  • Atari's core business posted €0.9 million operating income and €11.0 million operating cash flow.

What critics are saying

  • Thunderful added a €7.6 million operating loss in FY2026, crushing group profitability.
  • Atari ended FY2026 with €77.6 million net debt and July 2026 bond refinancing.
  • If nostalgia sales stall, Atari's acquisition-driven model collapses into a small-IP debt trap.

What makes Atari unique

  • Wade Rosen's 2023 strategy packages Atari's nostalgia, emulation, hardware, and studio acquisitions.
  • Atari controls retro IP through Thunderful, Hipster Whale, Implicit Conversions, and Ubisoft titles.
  • The 2024 2600+ and 2025 7800+ turn legacy brand equity into physical products.

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Benefits

  • Health Insurance
  • Dental Insurance
  • Vision Insurance
  • 401(k) Retirement Plan
  • 401(k) Company Match
  • Paid Vacation

Growth & Insights and Company News

Headcount

6 month growth

11%

1 year growth

11%

2 year growth

11%
Yahoo Finance
Aug 3rd, 2026
Atari returns to profit with $63.3M revenue, highest in over a decade

Video game developer Atari reported annual revenue of €56 million ($65 million), its highest in over a decade, as the Paris-based company returned to profit through reviving old franchises and acquiring studios. The former bankruptcy-protected arcade pioneer raised its stake in Swedish publisher Thunderful to 97%, bought Crossy Road-maker Hipster Whale for $29.3 million, and acquired IP rights to five Ubisoft titles including Child of Eden and Grow Home. Games revenue rose 67.7% to €46.1 million, whilst hardware revenue jumped 83% to €7.3 million. Current operating income turned positive at €0.9 million versus a €0.8 million loss previously. CEO Wade Rosen said Atari was "reaching operational profitability for the first time in several years".

MarketScreener
Jun 1st, 2026
Atari S A : Acquires Mobile Developer Hipster Whale

NOT FOR PUBLICATION, DISTRIBUTION OR RELEASE DIRECTLY OR INDIRECTLY IN OR INTO THE UNITED STATES OF AMERICA, CANADA, AUSTRALIA, SOUTH AFRICA OR JAPAN OR IN ANY OTHER JURISDICTION IN WHICH OFFERS OR...

Game Developer
Apr 24th, 2026
Atari acquires emulation studio Implicit Conversions

The deal includes Implicit Conversions' proprietary emulation technology, Syrup.

Push Square
Apr 23rd, 2026
Atari acquires Implicit Conversions, developer behind 100+ PS Plus Premium classics

Atari has acquired Implicit Conversions, a studio specialising in bringing retro games to modern systems, including many classic titles available on PS5 and PS4 through PS Plus Premium. The studio joins Atari's growing portfolio of retro gaming teams, which includes Digital Eclipse and Nightdive. According to its website, Implicit Conversions has ported over 100 classic titles to modern consoles, including Fear Effect, Fighting Force and Mortal Kombat series. Atari CEO Wade Rosen highlighted the addition of Implicit Conversions' proprietary Syrup engine to the publisher's toolkit. It remains unclear whether the acquisition will affect the studio's work on PlayStation retro titles, though likely minimal impact is expected. Financial terms were not disclosed.

Gematsu
Jul 29th, 2025
Atari to acquire Thunderful Group

Atari has entered into an agreement with Thunderful Group to acquire approximately 82 percent of the outstanding shares and votes of Thunderful Group for approximately €4.5 million, the companies a…