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Electronic Arts

Global publisher of live-service video games

Development Manager Sports Tech

Project Management +1Confirmed live in the last 24 hours
Full-timeBurnaby, BC, CanadaCA$104.5k - CA$142.8k /yr

About the Job

Requirements

  • 2+ years of project management, production, or team coordination experience in software development, game development, or a related technical environment.
  • Undergraduate degree in a relevant discipline such as Computer Science, Interactive Entertainment, Commerce, Digital Arts, or equivalent practical experience.
  • Exposure to Agile or Scrum frameworks is an asset.
  • Familiarity with tools such as JIRA, Miro, Slack, Excel, Google Sheets, and other project-tracking and reporting tools.
  • Strong written and verbal communication skills, including the ability to summarize complex information, communicate risks clearly, and tailor messaging for different audiences.
  • Strong organizational skills, attention to detail, and the ability to manage multiple priorities across different project timelines.
  • Experience working with artists, technical artists, engineers, or cross-functional development teams is an asset.

Responsibilities

  • You will provide day-to-day support for Technical Artists by helping track work, follow up on open items, and maintain clear team information.
  • You will help clarify production priorities and align team efforts with project goals by gathering information, tracking dependencies, and supporting conversations with internal and external partners.
  • You will facilitate collaboration within the Technical Art team and with partner teams, helping identify blockers, surface risks, and resolve open issues early.
  • You will partner with the Development Director and Technical Art Directors to support team planning, onboarding, resourcing conversations, and development opportunities for team members.
  • You will support the team in executing against milestones, deliverables, and project commitments across multiple EA SPORTS projects.
  • You will track task progress, dependencies, risks, and capacity, and escalate concerns to the Development Director, Technical Art Directors, and project leadership when needed.
  • You will partner with production and Technical Art leadership to help balance scope, quality, and timelines.
  • You will communicate progress, risks, and changes to project teams and coordinate requirements with external partners.
  • You will partner with the Development Director to support sprint planning, retrospectives, task tracking, and project reporting.
  • You will maintain Technical Art project plans, backlogs, dashboards, and team documentation to ensure information is accurate and accessible.
  • You will help track schedules and milestone progress across multiple projects, using task estimates, team input, and partner timelines.
  • You will support planning discussions by gathering data on scope, capacity, dependencies, and resource needs.

Desired Qualifications

  • Exposure to Agile or Scrum frameworks is an asset.
  • Familiarity with tools such as JIRA, Miro, Slack, Excel, Google Sheets, and other project-tracking and reporting tools is an asset.
  • Experience working with artists, technical artists, engineers, or cross-functional development teams is an asset.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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