E

Electronic Arts

Global publisher of live-service video games

Software Engineer

Game EngineeringPosted on Nov 9
Full-timeVancouver, BC, CanadaCA$122.3k - CA$170.7kIn-person

About the Job

Requirements

  • At least 6 years of experience in software engineering, preferably within game development.
  • Strong professional-level experience in C++ software development.
  • Experience debugging complex bugs using multiple techniques.
  • Strong knowledge of object-oriented programming and object-oriented design principles.
  • Ability to quickly understand existing and unfamiliar code and modify it.
  • Experience communicating and collaborating with multiple disciplines.
  • Experience working on PC and either PlayStation or Xbox.

Responsibilities

  • Participate in the design and development of core systems.
  • Collaborate with cross-functional teams across multiple locations to ensure seamless integration and delivery of a feature.
  • Help drive technical innovation and excellence by optimizing code for performance, scalability, and maintainability.
  • Work with designers and producers to translate creative concepts into reliable software solutions.
  • Take responsibility for individual work, collaborate in code reviews, and contribute to the quality of the code base.
  • Share progress with the team, report to technical leadership and production, collaborate with the wider team, and actively participate in team culture.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

Recently Posted Jobs

Explore more opportunities at Electronic Arts

See more jobs