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Neowiz

Develops and publishes PC, mobile games

Lies of P Sequel Technical Artist - Character Materials

3D ModelingPosted on Nov 11
Full-timeSeongnam-si, Gyeonggi-do, South KoreaNo salary listed

About the Job

Requirements

  • Experience designing master materials, with strong understanding of Material Functions and Layers and Custom HLSL nodes.
  • Practical experience with skin (Subsurface Profile), eyes, anisotropy, and normal/detail blending.
  • Experience with shader complexity, texture streaming or Virtual Texture, and permutation management.
  • Strong understanding of optimization using Unreal Insights, GPU Visualizer, and Shader Complexity views.
  • Experience designing texture-packing conventions, import settings, and asset naming and structure standards.
  • Ability to automate repetitive work using Python or Editor Utility.
  • Ability to communicate and document effectively with art, planning, and client teams.
  • A portfolio must be submitted.

Responsibilities

  • Create and maintain character master materials and material layers/functions for skin (SSS), eyes, hair, and clothing materials such as fabric, leather, and metal.
  • Establish material-instance structures and parameter conventions, and write guides for artists.
  • Support a Mutable-based customization pipeline, including Customizable Object configuration, texture packing, mesh merging, and material parameter integration.
  • Set up strand-hair (Groom) materials and shading, including LOD, card fallback, binding, and performance tuning.
  • Profile and optimize GPU costs for materials and hair, including instructions, samplers, permutations, and shader compile time.
  • Manage texture-packing and import conventions between DCC tools (Maya, Blender, Substance) and Unreal Engine.

Desired Qualifications

  • Experience shipping a commercial project using Mutable or strand hair.
  • Experience with Substance Designer/Painter and procedural material creation.
  • Experience collaborating with rigging/simulation teams on cloth or hair simulation.
  • Experience improving character lighting, including key/rim/fill setups, Lighting Channel, character-specific lights, and look stability in Lumen or Virtual Shadow Map environments.
  • Experience diagnosing SSS, hair, and eye shading problems caused by lighting changes and resolving them in materials.

About the Company

Neowiz

Develops and publishes PC, mobile games

Neowiz develops and publishes video games for PC, mobile, and console platforms and licenses titles from other developers. It also operates PMANG, an online gaming platform for digital distribution, multiplayer, and services related to its games. The company earns revenue from selling games, in-game purchases, and PMANG services, and supports a global gamer base with a strong foothold in Asia while expanding into Western markets. Its approach blends in-house development and publishing with third-party publishing and licensing to build a diverse catalog across genres. What sets it apart is its multi-platform portfolio combined with an established online gaming ecosystem and a long history in the industry, enabling both owned and partnered titles to reach global audiences. Neowiz aims to grow its catalog and audience worldwide, deepen engagement through PMANG, and increase revenue by expanding its presence in global markets.

Company size
201-500
Company stage
IPO
Headquarters
Seongnam-si, South Korea
Founded
1997

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