A

Apple

Designs phones, computers and their operating systems

SoC Physical Design Engineer - STA/Timing

Hardware EngineeringConfirmed live in the last 24 hours
Full-timeBeaverton, OR, USANo salary listedIn-person

About the Job

Requirements

  • A minimum Bachelor’s degree is required.
  • At least 10 years of relevant industry experience is required.
  • Strong programming skills with Tcl are required.
  • Experience with large-design static timing analysis and/or timing closure is preferred.
  • Experience with timing of large, high-performance system-on-chip designs in sub-micron technologies is preferred.
  • A deep understanding of noise, crosstalk, on-chip variation, and other timing-modeling effects is preferred.
  • Knowledge of circuit modeling, including timing models, worst-case timing-corner selection, and SPICE simulation, is preferred.
  • Experience with engineering change order techniques and implementation is preferred.
  • Experience with other scripting languages such as Perl or Python is preferred.
  • The ability to accurately describe issues, propose solutions, and drive them through completion is preferred.

Responsibilities

  • Be directly responsible for the physical implementation of design partitions from netlist to tapeout for a highly complex system-on-chip using state-of-the-art process technology.
  • Work with design teams to understand and debug constraints and facilitate logic changes to improve timing.
  • Work with the Physical Design team, highlighting issues and best practices.
  • Help create timing engineering changes for project tapeout.
  • Create and maintain scripts and methodologies for analysis and runs.
  • Create documentation and help with guidelines and specifications.
  • Perform deep analysis of timing paths to identify key issues.
  • Implement timing infrastructure.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

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