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2K

Global video game publisher and developer

Build Systems Engineer

DevOps EngineeringConfirmed live in the last 24 hours
Full-timeLos Angeles, CA, USAHybrid

About the Job

Requirements

  • Practical experience running and maintaining production-level build systems that support game development pipelines.
  • Hands-on experience migrating existing build pipelines to cloud infrastructure such as AWS, Azure, or GCP, with a track record of maintaining high uptime and performance.
  • Hands-on experience applying CI/CD, Agile, and DevOps methodologies within software or game development pipelines.
  • Proficiency in scripting and automation using languages such as Python, C#, or similar.
  • Working knowledge of Infrastructure as Code tools such as Terraform and Ansible to manage compute capacity and cloud infrastructure.
  • Familiarity with configuration management tools such as Puppet for maintaining existing build machines and services.
  • Solid operating system troubleshooting skills across Windows and Linux environments.
  • Strong ability to isolate and resolve build pipeline failures quickly.
  • Ability to communicate and collaborate with engineers, studios, and external stakeholders.
  • Commitment to good documentation practices and continuous learning in CI/CD and cloud technology.

Responsibilities

  • Guide the migration of studio build pipelines to cloud environments, ensuring cloud services meet or exceed the reliability and performance of existing on-premise instances.
  • Maintain and optimize existing build systems, focusing on Unreal Horde and Jenkins operational performance and stability.
  • Contribute to standardization across Horde and Jenkins deployments while accommodating the functional requirements of diverse game teams.
  • Develop build automation scripts and maintain reusable pipeline components.
  • Assist in integrating related services, plugins, and automation tools into CI/CD workflows.
  • Support observability solutions to monitor build ecosystems and track cloud service performance metrics.
  • Create clear documentation and promote build automation and CI/CD best practices across teams.
  • Collaborate with Perforce specialists to ensure reliable source control integration.
  • Provide technical support, guidance, and troubleshooting assistance to internal development and build teams.

About the Company

2K

Global video game publisher and developer

2K is a video game publisher under Take-Two Interactive that develops and publishes interactive entertainment for a global audience, collaborating with well-known studios like Supermassive Games and Firaxis Games to produce titles across genres. Its products are delivered as digital downloads and physical copies, and are monetized through DLC, in-game purchases, seasonal passes, and exclusive content partnerships. The company’s games span casual to hardcore players and even professional eSports audiences, with examples including The Quarry and TopSpin 2K25. 2K differentiates itself through high-profile collaborations, a mix of revenue streams (box sales, DLC, microtransactions, and branded content), and strategic partnerships that offer exclusive in-game items and experiences, such as Wimbledon-themed passes. Its goal is to deliver engaging, high-quality gaming experiences at scale while growing revenue through multiple distribution channels and licensing deals.

Company size
1,001-5,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Novato, CA
Founded
2005

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