H

Hasbro

Makes toys, games and licensed entertainment

Principal Game Designer - D&D Universes Beyond

Full-TimeUpdated on 10/23/2026
$143.4k - $230.4k+ Annual incentives + Long-term incentives
Expert
Renton, WA, USA
HybridHybrid role requiring three days a week in the Renton, WA office.
Product & Experience Design

About the job

Requirements
  • At least 8 years of experience in game design, product innovation, or related roles, with proven ownership of game design direction across long-form print products.
  • Strong understanding of Dungeons & Dragons and roleplaying game systems, including how mechanics, content, progression, narrative, social dynamics, and player choices shape engagement.
  • Ability to integrate audience research, segmentation, playtesting, and market insights into design direction.
  • Experience working with partners, creative collaborators, or licensed properties, adapting narrative and mechanics to established worlds, brands, and approval needs.
  • Strong communication and storytelling skills for aligning leadership, partners, and cross-functional teams around creative concepts, recommendations, tradeoffs, and design rationale.
  • People management experience, including mentoring designers, giving feedback, supporting career growth, and building healthy team practices.
Responsibilities
  • Shape the design vision for new play experiences, product formats, and audience opportunities with senior leadership.
  • Explore how D&D core principles can adapt to different worlds, genres, play styles, and form factors while preserving the heart of the game.
  • Establish game design practices and standards, helping teams move from ambiguity to focused creative direction.
  • Collaborate with internal teams and external partners to ensure each experience captures the spirit of its world, serves its audience, and delivers on the creative vision.
  • Lead, mentor, and develop a team of game designers, setting a high bar for craft, collaboration, and player-centered thinking.
  • Step into hands-on design development, leading critical initiatives and helping teams find clarity, momentum, and creative solutions.
Desired Qualifications
  • Broad familiarity across the gaming category, including tabletop games, roleplaying games, board games, and video games.
  • A love of pop culture.

About the company

Hasbro designs and sells toys and games for children, families and adult fans, and licenses its brands for entertainment and consumer products. Its portfolio includes Transformers, Nerf and Play-Doh, while its Wizards of the Coast business publishes Magic: The Gathering and Dungeons & Dragons. The company sells physical products through retailers and its own online stores, develops digital games, and earns royalties when partners use its characters and game worlds. It also makes products based on licensed franchises such as Marvel and Star Wars, combining its own brands with rights secured from other owners. Founded in 1923, Hasbro is headquartered in Pawtucket, Rhode Island.

Company Size

1,001-5,000

Company Stage

IPO

Headquarters

East Providence, Rhode Island

Founded

1923

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Simplify's Take

What believers are saying

  • Hasbro pays for community service: employees receive four paid volunteer hours each month.
  • Learning has structured support: Hasbro gives employees quarterly development conversations and access to third-party academic programs.
  • Demand is expanding: July 2026 results reported second-quarter revenue growth of 16%, led by Wizards and Digital Gaming.

What critics are saying

  • Job security faces ongoing restructuring: Hasbro's cost program includes further workforce reductions and reallocations.
  • Production depends on outside factories: most Hasbro toys and games are manufactured by third parties.
  • Game development bets lost value: Hasbro reported a $56 million digital-games impairment in July 2026.

What makes Hasbro unique

  • Collector demand gates production: HasLab projects proceed only after reaching their minimum number of backers.
  • Wizards builds store communities: its Play Network equips retailers with Magic event scheduling and promotional resources.
  • Hasbro connects tabletop play online: D&D Beyond Maps tracks encounters and shares players' dice rolls.

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Benefits

  • Hybrid Work Options

Growth & Insights and Company News

6 month growth

0%

1 year growth

1%

2 year growth

1%
Mobilegamer.biz
Oct 21st, 2026
Monopoly Go earned Hasbro $41m in Q3, taking its nine-month total to $127m.

Monopoly Go earned Hasbro $41m in Q3, taking its nine-month total to $127m. Monopoly Go earned Hasbro $41m in the third quarter of 2026, bringing the licensor's income from Scopely's game to $127m for the first nine months of the year. Hasbro reported the figures in its Q3 results on October 20, matching the $41m it made in Q1 and slightly down from Q2's $44m. The nine-month total is also almost identical to last year, when Hasbro reported $126m of Monopoly Go revenue over the same period. The quarter covered the Looney Tunes takeover, which followed The Simpsons and ran from July 29 to September 23. Scopely then launched its Monster Mash season on September 23, which includes crossovers with KPop Demon Hunters and Ghostbusters and runs until November 25. Scopely says the game has passed 300m downloads, and Sensor Tower said in January that it was the fastest game to reach $6bn in in-app purchase revenue. Hasbro's digital and licensed gaming revenue rose 3% to $134.1m in Q3, and 7% to $390.9m year to date. Hasbro also named KPop Demon Hunters, alongside Marvel and Transformers, as a leading brand in its Consumer Products business, where revenue grew 4% to $827.9m. Magic: The Gathering passed $600m in quarterly revenue for the first time, reaching $616.1m (+34%).

Yahoo Finance
Oct 20th, 2026
Hasbro raises outlook as revenue climbs 15%, driven by Magic cards and licensing

Hasbro raised its full-year outlook after third-quarter 2026 revenue grew 15% year over year, the company said on its earnings call on October 20, 2026. Wider trading card distribution and structural cost cuts are lifting profitability. Chief executive officer Christian Cocks said partnerships with popular entertainment franchises are drawing new players to Magic: The Gathering. Distribution to mass retailers and independent hobby shops has increased participation in store tournaments. Hasbro's asset-light licensing model, where partners fund manufacturing, generates nearly $700 million in annual revenue across consumer products, digital, and entertainment. Chief financial officer Gina Goetter said supply chain gains, lower distribution costs, and tighter spending offset higher input costs. She said 2026 is the peak investment year for digital gaming, so margins at Wizards of the Coast should keep expanding.

The Star Media Group
Oct 20th, 2026
Hasbro raises annual revenue forecast on strong demand for digital games.

Hasbro raises annual revenue forecast on strong demand for digital games. Tuesday, 20 Oct 2026 | 6:46 PM MYT Oct 20 (Reuters) - Hasbro raised annual revenue forecast on Tuesday, betting on strong demand for its digital games, including "Magic: The Gathering", ahead of the crucial holiday season. The Play-Doh maker has posted consecutive gains in its digital gaming segment over the past seven quarters, while an increase in sales of collectibles linked to Marvel, K-Pop Demon Hunters and Transformers have boosted demand for traditional toys. Revenue in its Wizards of the Coast and Digital Gaming segment rose 31% during the third quarter, while consumer products segment was up 4% from a year ago. The company's shares were up 1% in premarket trading. The toymaker expects fiscal 2026 revenue to grow in the range of 7% to 9% on constant currency basis, compared with its prior forecast a 5% to 7% rise. Powered by: Hasbro has benefited from its investments in digital gaming, product innovation in key franchises and strategic partnerships, while rival Mattel has come under investor pressure to better monetize its intellectual property. Quarterly revenue of Hasbro stood at $1.60 billion, compared with analysts' average estimate of $1.48 billion, according to data compiled by LSEG. Its quarterly adjusted operating profit was up 52% at $541 million, including about $55 million of tariff refunds. (Reporting by Anuja Bharat Mistry in Bengaluru; Editing by Shilpi Majumdar) Is this article useful?

Yahoo Finance
Oct 20th, 2026
Hasbro posts record Q3 as Magic revenue tops $600M and buyback target doubles to $400M

Hasbro posted record profitability in the third quarter of 2026, driven by Magic: The Gathering, whose revenue topped $600 million in a single quarter for the first time. The Wizards segment gained from "Universes Beyond" releases, including The Hobbit, which drew new fans. Consumer Products margins rose for a fourth straight quarter, helped by a $48 million one-time benefit from tariff refunds. About $40 million in Magic revenue expected in the fourth quarter was pulled into the third. Hasbro doubled its full-year share repurchase target from $200 million to $400 million. It expects Magic to grow in 2027, with six major releases planned. The digital game Exodus launches April 7, 2027, followed by the Dungeons & Dragons title Warlock later that year.

The Manila Times
Oct 20th, 2026
Hasbro raises annual revenue forecast.

Hasbro raises annual revenue forecast. October 21, 2026 HASBRO raised annual revenue forecast on Tuesday, betting on strong demand for its digital games, including "Magic: The Gathering," ahead of the crucial holiday season. The Play-Doh maker has posted consecutive gains in its digital gaming segment over the past seven quarters, while an increase in sales of collectibles linked to Marvel, K-Pop Demon Hunters and Transformers have boosted demand for traditional toys. Revenue in its Wizards of the Coast and Digital Gaming segment rose 31 percent during the third quarter, while consumer products segment was up 4 percent from a year ago. The company's shares were up 1 percent in premarket trading. The toymaker expects fiscal 2026 revenue to grow in the range of 7 percent to 9 percent on constant currency basis, compared with its prior forecast a 5 percent to 7 percent rise. Hasbro has benefited from its investments in digital gaming, product innovation in key franchises and strategic partnerships, while rival Mattel has come under investor pressure to better monetize its intellectual property. Quarterly revenue of Hasbro stood at $1.60 billion, compared with analysts' average estimate of $1.48 billion, according to data compiled by LSEG. Its quarterly adjusted operating profit was up 52 percent at $541 million, including about $55 million of tariff refunds.