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CD PROJEKT RED

Develops and publishes AAA narrative RPGs

Senior Technical Animator

Animation & VFXConfirmed live in the last 24 hours
ContractWarsaw, PolandPLN23.7k - PLN40.7k /mo

About the Job

Requirements

  • At least 5 years of experience in Technical Animation, preferably on AAA or similarly large-scale or complex game projects.
  • Extensive hands-on experience with Unreal Engine 5 animation systems, including Animation Blueprints, state machines, Control Rig, and procedural animation.
  • Thorough understanding of character animation, including locomotion, animation layering, inverse kinematics, and physics-driven animation.
  • Experience investigating complex runtime issues, animation artifacts, and performance bottlenecks.
  • Ability to quickly understand and take ownership of unfamiliar technical systems, with a methodical and persistent approach to overcoming technical challenges.
  • Solid understanding of animation principles, body mechanics, and the technical requirements of in-game character animation.
  • Good working knowledge of Blueprints and the ability to read and navigate C++ code.
  • Ability to adapt complex technical topics to different discipline perspectives and explain them clearly through discussion and documentation.

Responsibilities

  • Implement, refactor, and stabilize character animation systems within Unreal Engine 5's Unreal Animation Framework (UAF/AnimNext), primarily through editor-based graph and node workflows, including core architecture, locomotion state machines, animation overlays, and physics-driven animation.
  • Take ownership of existing and partially implemented systems, improving their reliability, performance, and reusability across different character types.
  • Develop and maintain animation features for NPCs, humanoid enemies, and monsters, including hit reactions, procedural look-at, inverse kinematics, and ragdoll physics.
  • Investigate and resolve complex animation bugs, crashes, visual artifacts, and performance issues in collaboration with Animation Programmers and other Technical Animators.
  • Support Animators and Designers with animation implementation, content setup, debugging, and tuning to ensure authored animations behave as intended in-game.
  • Collaborate with other disciplines to integrate animation systems into gameplay, address production requirements, and improve existing technical solutions.
  • Document animation systems and workflows, share knowledge, and enable other team members to independently use and maintain the systems.

Desired Qualifications

  • Hands-on experience with Unreal Engine's AnimNext / Unreal Animation Framework (UAF), particularly modular animation graphs and UAF nodes.
  • Experience implementing animation systems for humanoid enemies, creatures, or monsters.
  • Experience with Unreal Engine's StateTrees, Physics Assets, Physics Control, and Motion Matching.
  • Experience migrating or refactoring existing animation systems to new frameworks.
  • Experience working effectively in agile, cross-disciplinary game development teams.

About the Company

CD PROJEKT RED

Develops and publishes AAA narrative RPGs

CD Projekt S.A. is a Polish video game holding company that develops and sells high-budget, narrative-driven AAA games for PC and consoles, anchored by the The Witcher and Cyberpunk franchises. It funds its projects through full-game sales, paid expansions (like The Witcher 3: Blood and Wine and Cyberpunk 2077: Phantom Liberty), and licensing IP for merchandise and media adaptations. Its games are known for deep stories and expansive open worlds, with The Witcher 3 selling over 65 million copies and Cyberpunk 2077 selling over 40 million copies. The company previously ran GOG.com, a DRM-free digital distribution platform, though it was sold in December 2025. CD Projekt differentiates itself by owning and cultivating flagship IPs, building long-running franchises, and focusing on narrative-driven experiences. Its goal is to create enduring, high-quality games and expand its IP across media and platforms while maintaining a strong global presence and direct-to-player relationships.

Company size
51-200
Company stage
IPO
Headquarters
Warsaw, Poland
Founded
2002

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