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Crytek

Develops video games and licenses CryEngine

Lead Systems & Performance Engineer

Engineering LeadershipConfirmed live in the last 24 hours
Full-timeFrankfurt, Germany

About the Job

Requirements

  • At least 7 years of professional experience as a programmer in the games industry.
  • Experience leading teams and technical initiatives, driving development of complex systems and features, and mentoring engineers.
  • Excellent C++ programming and software design skills.
  • Experience with current console and PC development.
  • Strong debugging, profiling, performance analysis, and optimization skills.
  • Strong understanding of systems programming concepts, including multithreading, input/output, and memory management.
  • Solid English skills.

Responsibilities

  • Own and drive development of core systems and performance initiatives from planning and design through implementation and optimization.
  • Provide technical and people leadership for the Systems & Performance team.
  • Lead design, development, and optimization of systems and performance initiatives while contributing hands-on throughout development.
  • Ensure Hunt: Showdown 1896 meets performance, scalability, stability, and reliability targets across client and dedicated server environments.
  • Collaborate with Gameplay, Design, Engine, QA, and Production teams to deliver technical solutions and player-facing features.
  • Work with technical leadership to translate technical direction into actionable plans and drive execution within the team.
  • Plan, estimate, and prioritize technical work, balancing feature development, optimization, technical debt, and long-term maintainability.
  • Mentor engineers through coaching, code reviews, technical guidance, and knowledge sharing.
  • Foster technical excellence, collaboration, ownership, and continuous improvement.

About the Company

Crytek

Develops video games and licenses CryEngine

Crytek develops its own video games and licenses CryEngine to other developers. CryEngine is a real-time 3D development platform with a renderer, physics, animation tools, and AI that helps create photorealistic visuals for games, simulations, and architectural visualization. It stands out by combining in-house game development with a licensing business for high-end 3D tooling, offered on a royalty basis with access to the full engine source. Its goal is to enable developers to build immersive real-time 3D experiences at scale while growing through both game sales and engine licensing.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Frankfurt, Germany
Founded
1999

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