GPU Physical Design Engineer
Apple
GPU Physical Design Engineer
Apple
Designs phones, computers and their operating systems
Do you love creating sophisticated solutions to highly complex challenges? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient GPU! You’ll ensure Apple products and services can seamlessly handle the tasks that make them beloved by millions! Joining this group means crafting and building the technology that fuels Apple’s devices. Together, we enable our customers to do all the things they love with their devices. This role requires a mix of strategic engineering along with hands-on experience in physical design and large chip integration, being responsible for implementing complete chip design from RTL to tapeout.
Bachelors degree in Engineering or Computer Science required. Experience or coursework in one or more of the following areas: physical design, synthesis, DFT or clocking. Experience or coursework with digital logic design, RTL, CMOS transistor logics or VLSI concepts. Experience with scripting languages such as TCL, Python, Perl or shell scripting.
Masters degree preferred. We value ability in all aspects of ASIC implementation including Synthesis, DFT insertion, Floorplanning, Clock and Power distribution, Place and Route and all aspects of timing, electrical and physical signoff. Experience working with EDA tools and exposure to their APIs. Use design knowledge and innovative physical construction and optimization flows to push performance, power, and Area (PPA) of GPU designs. Knowledge of multi-voltage, power gated, and power retention concepts will be an advantage. Practical knowledge with hierarchical design approach, top-down design, budgeting, timing, and physical convergence will be an asset.
- Work closely with the FE team to understand chip architecture and drive physical aspects early in design cycle. - Drive outstanding PD construction and optimization recipes for performance, power and Area (PPA). - Work on pioneering designs in the latest technology nodes. - Collaborate to drive methodologies and “best known methods” to streamline PD work, come up with guidelines and checklists, drive execution, and supervise progress. - Drive the work among place and route engineers, set goals and breakthroughs, plan short and long-term work, understand dependencies between different domains like top, STA, block PnR. - Lead and resolve design and flow issues related to physical design, identify potential solutions and drive execution.
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
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