Release Manager
Behaviour Interactive
Release Manager
Behaviour Interactive
Independent game developer and publisher
We’re looking for a Release Manager to join the 7 Days to Die team and help ensure every update, content release, and launch reaches players smoothly and successfully.
As Release Manager, you’ll be at the heart of our release operations, coordinating submissions and certification across platforms and keeping teams aligned from planning through launch. Working closely with Production, Marketing, Brand, Live Operations, and our external first-party partners, you’ll anticipate risks, navigate platform requirements, and help build reliable release processes for a game that continues to evolve.
Nous recherchons un·e Gestionnaire de déploiements (Release Manager) pour rejoindre l’équipe de 7 Days to Die et contribuer à assurer que chaque mise à jour, sortie de contenu et lancement soit déployé avec succès auprès des joueurs.
À titre de Release Manager, tu seras au cœur de nos opérations de lancement pour le jeu, en coordonnant les processus de soumission et de certification sur les différentes plateformes, tout en maintenant l’alignement des équipes depuis la planification jusqu’au déploiement. En travaillant étroitement avec les équipes de Production, Marketing, Marque (Brand), Opérations Live (Live Operations) ainsi qu’avec nos partenaires externes de plateformes (first-party), tu anticiperas les risques, navigueras à travers les exigences des plateformes et contribueras à mettre en place des processus de gestion des déploiements fiables pour un jeu qui continue d’évoluer.
Independent game developer and publisher
Behaviour Interactive is a large independent video game developer and publisher with studios in Montreal, Toronto, Seattle, the United Kingdom, and the Netherlands. It creates, publishes, and collaborates on games for consoles, PCs, and mobile devices. Its most famous title is Dead by Daylight, a multiplayer horror game that has attracted over 60 million players. The company earns money by selling games, offering subscriptions for ongoing content and updates, and engaging in co-development projects with other gaming partners. Unlike many studios that only develop in-house projects, Behaviour combines original game development with partnerships to build and maintain live-service titles. It also emphasizes community engagement through events and game jams. The goal is to grow as a leading independent developer and publisher, expand successful live-service games, and diversify revenue through multi-platform releases and collaborative projects.
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