Swift Runtime Engineer Intern
Apple
Swift Runtime Engineer Intern
Apple
Designs phones, computers and their operating systems
The Swift Runtimes team at Apple is looking for an intern to contribute to our work on the Swift language runtime libraries. This position provides the opportunity to work with our world-class runtime engineers on code whose performance has an impact both across Apple's product range and in the wider Swift community.
Interest in low-level systems programming Practical experience with C++ Basic knowledge of Swift Strong communication and teamwork skills
Practical experience with Swift Familiarity with x86-64 and/or Arm64 assembly language Experience contributing to Open Source projects Interest in compilers and programming languages Development experience on multiple platforms
You will contribute to the evolution and development of the cross-platform runtime libraries that underpin the Swift programming language itself, and will have a chance to learn about the lowest level aspects of the runtime environment for a sophisticated modern programming language. As a member of the Swift Open Source community, you will contribute code publicly to the Swift project repositories on Github, and will have access to technical guidance, code reviews and mentorship from other community members to help you grow and get valuable experience contributing to a large, popular, Open Source project. The position is based on-site at Apple's London campus. We are looking for candidates with strong development skills and an interest in the low-level runtime aspects of programming languages.
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
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