Full-Time

Senior Graphics Programmer

Double Eleven

Double Eleven

201-500 employees

Independent UK game publisher and developer

No salary listed

Durham, UK

Hybrid

Hybrid role: up to 2 days per week from home; on-site in Middlesbrough, UK.

Category
Software Engineering (1)
Required Skills
C/C++
Requirements
  • Core Proficiency: Experience in C++ and shader development.
  • API Knowledge: Experience with modern graphics APIs such as DirectX 12 or Vulkan and an interest in cross-platform development.
  • Profiling Skills: Familiarity with industry-standard profiling tools such as PIX, RenderDoc, or NSight to diagnose and fix performance issues.
  • Rendering Fundamentals: A solid understanding of modern techniques including Physically Based Rendering, Global Illumination, Deferred Rendering and real-time Ray Tracing.
  • Low-Level Awareness: It would be beneficial to have experience in systems like memory management and streaming for large-scale open-world environments.
  • Adaptability: A proactive approach to learning new tools and new graphics rendering techniques.
  • Qualifications: All relevant qualifications considered.
Responsibilities
  • Feature Development: Implement rendering techniques and effects within our proprietary engine to support our core projects, ensuring they meet the high visual standards expected by our partners.
  • Optimization: Profile and optimize both C++ and GPU-side code to identify bottlenecks and implement efficient solutions.
  • Co-Development Mindset: Collaborate effectively across internal disciplines and with external partner teams, maintaining a positive and solution-oriented approach to project challenges.
  • Workflow Integration: Collaborate across development disciplines to refine asset pipelines, tools and workflows.
  • Growth & Mentorship: Actively participate in code reviews and share your growing graphics knowledge with the wider team.

Double Eleven is a UK-based games publisher and developer that works with major intellectual properties and other studios. Their work centers on porting and collaboration, translating into hands-on development support for external teams to bring big games to new platforms. They partner with well-known publishers and studios on titles like Minecraft Dungeons, Prison Architect, and Fallout 76, and they also take on unannounced projects. Unlike some peers, they emphasize strong relationships with other developers and sustainable workflows, aiming to spend time with their families while producing high-quality games. Their goal is to create great games while maintaining a healthy, developer-friendly environment and keeping long-term collaborations with partner studios at the core of their business.

Company Size

201-500

Company Stage

N/A

Total Funding

N/A

Headquarters

Manchester, United Kingdom

Founded

2009

Simplify Jobs

Simplify's Take

What believers are saying

  • Minecraft Dungeons II launches 2026 on Switch 2, PS5, Xbox, PC, Game Pass boosting visibility.
  • New Middlesbrough HQ enhances operations for Rust upgrades and Blindfire FPS.
  • Rockstar PC port of Red Dead Redemption on October 29 strengthens porting expertise.

What critics are saying

  • Paradox fired Double Eleven from Prison Architect 2 in May 2024, Kokku takes over.
  • Xbox dominates Minecraft Dungeons II, ends Double Eleven role post-2026.
  • Blindfire flops in FPS market, drains resources from core porting by 2027.

What makes Double Eleven unique

  • Specializes in porting major IPs like Fallout 76 for Bethesda and Red Dead Redemption for Rockstar.
  • Top UK independent studio co-developing Minecraft Dungeons II with Mojang for 2026 launch.
  • Balances porting revenue with family-focused operations unlike conventional studios.

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Benefits

Flexible Work Hours

Hybrid Work Options

Unlimited Paid Time Off

Paid Vacation

Potential for annual performance bonus

Employee Referral Bonus

Cycle to Work scheme

Vitality Private Healthcare

Mental Health Support

Professional Development Budget

Conference Attendance Budget

Family-friendly leave available

Free parking

Wellness Program

Company News

VGChartz
Mar 22nd, 2026
Minecraft Dungeons II announced for Switch 2, PS5, Xbox Series, Switch, PC, and Game Pass - news.

Minecraft Dungeons II announced for Switch 2, PS5, Xbox Series, Switch, PC, and Game Pass - news. Publisher Xbox Game Studios and developers Mojang Studios and Double Eleven have announced Minecraft Dungeons II for the Nintendo Switch 2, PlayStation 5, Xbox Series X|S, Nintendo Switch, PC via Steam and Microsoft Store, and Xbox Game Pass. It will launch in 2026. View the announcement trailer below: Read details on the game below: A hero's work is never done! Disorder is brewing, and the world stands before a threat unlike any other. A new danger is growing in power, ready to descend upon the land and unleash mayhem. Return to the world of Minecraft Dungeons in an all-new action RPG adventure, brimming with high-stakes encounters, thrilling challenges, and never-before-seen locations, as you set out to save a world in crisis. Will you and your allies prevail against the forces of evil and save the day once more? A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.

Citywing News
Mar 21st, 2026
Surprise! Minecraft Dungeons 2 is coming later this year.

Surprise! Minecraft Dungeons 2 is coming later this year. Surprise! Minecraft Dungeons 2 is coming to PC via Xbox and Steam, PS5, Nintendo Switch and Switch 2, and Xbox Series and Game Pass later this year. The announcement - prematurely leaked by a Gematsu social media post earlier today - accidentally confirmed publisher Xbox Game Studios and developers Mojang Studios and Double Eleven were working on Minecraft Dungeons 2 ahead of the formal announcement at Minecraft Live. "It's not often that we get to announce an entirely new game, but here we go: Minecraft Dungeons II is coming this year!" a formal press release declared. "This is an all-new action-RPG adventure where you'll take on high-stakes encounters, thrilling challenges, and explore never-before-seen locations in the Minecraft universe. Of course, there will also be loot! Loads of it. Grab it all, or share with up to three friends as you co-operate to save a world in crisis." And though "it might seem obvious", Mojang stressed that yes, "Minecraft Dungeons 2 is the sequel to Minecraft Dungeons", adding: "There's never been a better time to catch up if you're late to the party. We'll share more news soon!" It shouldn't be that much of a surprise. 2020's dungeon crawler was a huge hit, clocking up over 10 million players by February 2021, and 25 million players by April 2024, making it the most successful Minecraft spin-off yet. The original game, of course, is the second-biggest selling game of all-time, out-selling Grand Theft Auto 5 and Wii Sports with 350 million sales. Only Tetris has sold more. Citywingnews thought the first Minecraft Dungeons was "promising" when it released back in 2020, suggesting it "rounds out a strong extension to the franchise, and by far the most promising Minecraft spin-off released to date".

GaMaYo
Mar 16th, 2026
GaMaYo 26 showcase: Gata Guressi.

GaMaYo 26 showcase: Gata Guressi. At Project House, Leeds over 40 games will be demoing, along with 300+ developers, game industry publishers, investors and platforms in attendance for GaMaYo 26! Join GaMaYo on the 21st of May for a day full of demos and round tables, networking and more. This event is brought to you by Game Republic along with their Official Partners Red Kite Games, Xsolla and Double Eleven, with event sponsors Plus Accounting, Kudos Games and Steel City Interactive. Today GaMaYo is looking at 'Gata Guressi' which is confirmed to be at the event, from Elliot George Mann! Gata Guressi, from Elliot George Mann. What would be your description of your game? Learn to communicate with the people of Hierre by speaking their languages and understanding their cultures in this sci-fi translation game. Use your translation skills to navigate Kallay Tirridor, uncovering its dark secrets while solving the sudden disappearance of your brother. How did development start? (Were there any key inspirations or ideas that drove you?). Gata Guressi started out as a university project for a 3D modelling module, where I made a sci-fi bar with loads of characters speaking different languages for you to translate. The idea really stuck with me and I continued working on it afterward, reinventing the project to be much more linguistics-focused (inspired by other language translation games like Chants of Sennaar and Heaven's Vault). It's now a story-driven adventure where you're on the hunt for your brother, who disappears on a trip to a high-class tourist destination on another planet. You go after him, but realize nobody on this planet speaks your native language. To find your brother, you need to learn the languages of the people here, and with the varied demographics at the bar, that means learning 11 different languages used by the different peoples of the Hierre star system. Tell GaMaYo about the team behind the game? I'm Elliot George Mann, a game & XR developer based in Leeds. I graduated from University of York BSc Interactive Media in 2024 and now work on a variety of VR and AR projects at Reflex Arc (some projects here: https://reflexarc.co.uk/). I love all sorts of games, but language translation games have been especially interesting to me in recent years. The genre's criminally sparse, so I'm really excited to contribute to it with Gata Guressi and hopefully inspire more developers to create their own language games in the future! What kind of experiences do you hope to bring players? I want players to feel like multilingual detectives, figuring out the dictionaries and ways of thinking of different peoples in the search for their brother. This game has lots of opportunities to learn more about the world around you, and it'll come in handy to contextualize what people are saying and properly translate what they're saying. The worldbuilding of Hierre (the solar system the game takes place in) is very dense - as you play the game you'll pick up on the smaller details of the places, events, and cultures of the world, all to the end of immersing the player and making these languages and cultures feel alive and real. In 10 words or less, highlight the appeal of the game. Learn to translate alien languages to solve a sudden disappearance.

Game Rant
Mar 18th, 2025
Rust: Console Edition is Getting a Big Upgrade

Double Eleven has given players a first look at Rust: Console Edition's major next-gen upgrade.

Gematsu
Oct 17th, 2024
Double Eleven announces multiplayer first-person shooter Blindfire for PS5, Xbox Series, and PC

Double Eleven has announced Blindfire, a multiplayer first-person shooter that takes place in the dark.