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Electronic Arts

Global publisher of live-service video games

Technical 3D Animator

Animation & VFXConfirmed live in the last 24 hours
Full-timeBucharest, RomaniaNo salary listed

About the Job

Requirements

  • At least 2 years of experience creating cinematics, animation, gameplay presentation, or scripted interactive experiences.
  • Excellent understanding of filmmaking, cinematography, composition, pacing, editing, and visual storytelling.
  • Strong understanding of animation principles, including acting, performance, body mechanics, timing, and character movement.
  • Experience implementing content within a modern real-time game engine.
  • Strong technical problem-solving skills and the ability to diagnose and resolve complex implementation challenges.
  • Experience collaborating across multiple disciplines within game development.
  • Experience working with modern game engines.
  • Experience using visual scripting, node-based programming, gameplay schematics, or similar implementation workflows.
  • Familiarity with digital content creation packages such as Maya or MotionBuilder.
  • Working knowledge of source control systems such as Perforce.
  • Experience using Jira or similar production tracking software.
  • Ability to partner with engineers and technical artists to improve tools, workflows, and cinematic pipelines.

Responsibilities

  • Own the implementation of real-time cinematic sequences and presentation experiences from concept through final polish.
  • Assemble and integrate animation, cameras, environments, lighting, visual effects, gameplay systems, and audio into compelling player experiences.
  • Create cinematic language through camera work, composition, pacing, staging, and visual storytelling.
  • Implement gameplay and cinematic schematics using visual scripting and runtime systems.
  • Collaborate with Animation, Design, Engineering, Technical Art, Audio, and Production to deliver high-quality interactive experiences.
  • Work with Motion Capture, Animation, and Cinematics teams to ensure performances are faithfully translated into the game.
  • Debug animation, camera, sequencing, and implementation issues while developing creative technical solutions.
  • Contribute to improvements in cinematic pipelines, implementation workflows, documentation, and development tools.
  • Help establish artistic and technical best practices across the Cinematics team.
  • Contribute ideas that improve immersion, authenticity, presentation quality, and the overall player experience.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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