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Electronic Arts

Global publisher of live-service video games

Senior Research Engineer

AI ResearchConfirmed live in the last 24 hours
Full-timeStockholm, SwedenNo salary listed

About the Job

Requirements

  • At least 7 years of experience, with a degree in Computer Science, a STEM field, or equivalent practical experience related to game AI.
  • Experience with Language Models, Reinforcement Learning, and Imitation Learning.
  • Experience turning ideas into functional prototypes or demos that showcase concepts in practice.
  • Excellent programming abilities in Python and machine-learning frameworks such as PyTorch or TensorFlow, alongside experience in C++ for real-time systems.
  • Experience with AAA game engines such as Unity, Unreal, Godot, Frostbite, or proprietary engines.

Responsibilities

  • Partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features, ensuring understanding of existing systems.
  • Develop novel ideas by researching and implementing solutions to complex challenges in video game AI.
  • Contribute to applied research in areas such as Language Models, Reinforcement Learning, and reasoning, including engineering work around integration, scaling, and development.
  • Build compelling demos that highlight novel applications of AI agents, NPC behaviors, and game AI bots, with a focus on integration into modern game-engine technologies.
  • Share findings and best practices, help others on the team succeed, and push the boundaries of what is possible in games research.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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