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Top Internships in Graphic Design

Check out our list of handpicked graphic design internships! Our team at Simplify (a YCombinator startup) curated these roles from companies anywhere from startups to the Fortune 500. Our list of internships are meant for undergraduate students (and beyond) who want to try out being a graphic design intern or a graphic artist intern!

All of the positions listed are paid internships from vetted companies. These internships are a great way to gain work experience and transition into a full-time graphic design role post internship! Whether you're looking for roles in certain cities, companies, or more – you can easily search and filter through the list to find a position that fits you!

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This list brings together current UX, UI, product design, interaction design, UX research, and related roles for new graduates and career switchers. UX positions may emphasize research, information architecture, user flows, and usability; UI roles often focus more on interface craft and visual systems; product designers may work across both within a cross-functional team. Employers commonly evaluate portfolios, case studies, design reasoning, and communication alongside—or instead of—a specific design degree. Our team manually reviews every job and refreshes availability hourly across startups, agencies, technology companies, and other employers. Search by title, company, location, design specialty, remote status, or sponsorship needs, then read how each employer defines “entry level.” Professional, internship, freelance, academic, and self-directed work can all provide relevant experience. Choose the portfolio case studies that best demonstrate the problems and skills described in the posting.

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Production work mostly, with some original design attached. Typical assignments include adapting an existing campaign into many sizes and formats, building social and marketing assets, preparing files for print or web, updating templates and presentation decks, and supporting a designer on a larger project. At agencies you may work across several clients at once. At in-house teams you work within an established brand system rather than inventing one. The proportion of original creative work is smaller than students hope, but the file preparation and brand consistency work is genuinely what junior designers are hired to do afterward.

Three broad sources. Design and advertising agencies hire the most interns and give the widest range of work, and they range from large networks to small studios. In-house creative teams at consumer brands, retailers, media companies, and technology firms hire interns to work within an established brand, and recognizable employers here include Nike, Adobe, Target, and the major entertainment studios. Nonprofits, universities, and museums hire designers and are often more accessible for a first role. Studios known specifically for design, such as Pentagram, run small and highly competitive programs. Check each careers site directly.

Six to ten pieces, chosen for quality rather than volume, and edited hard. Include a range of formats such as brand identity, layout, and digital work, and make sure at least one project shows your process rather than just the final image: the brief, early directions, and why you made the choices you did. Reviewers care about thinking as much as execution. Real projects for real clients or organizations carry more weight than class assignments, so student group work, freelance jobs, and volunteer design all count. Present it as a clean website or PDF and make sure it loads quickly.

Graphic design is primarily about visual communication: type, layout, colour, image, and brand consistency across whatever the thing appears on. UX and product design are about how something works, which means user research, information architecture, interaction flows, and testing, with visual craft as one component rather than the centre. The skills overlap and many designers move between them, though product design generally pays more and has more openings in technology. If you like typography, print, brand systems, and campaign work, graphic design fits. If you are more interested in how people navigate a product, look at UX roles instead.

It helps considerably more than in most fields, because design education gives you structured critique and a body of work, and because many postings list it. That said, portfolio quality decides hiring far more than the degree does. Self-taught designers and people from adjacent programs like fine art, communications, or marketing do get hired when the work is genuinely good. What a degree substitutes for is hard to replicate alone: repeated feedback from people who know more than you. If you do not have one, seek out critique deliberately rather than working in isolation.

The Adobe applications remain the baseline, and Illustrator, Photoshop, and InDesign are the three you will be expected to use daily. Figma has become close to essential because most teams use it for collaborative and digital work, and many now use it as their primary tool. After Effects is worth having if you want motion work, which is increasingly requested. Basic knowledge of print production, including colour modes, bleed, and file preparation, still matters at agencies and is something juniors frequently get wrong. Depth in a few tools reads better than a long list you have barely touched.

Many are, though this field has a longer history of unpaid work than most and it remains common at small studios, nonprofits, and arts organizations. Large agencies, in-house teams at established brands, and technology companies generally pay properly. Be wary of arrangements offering exposure or portfolio pieces instead of money, and be cautious about unpaid work for commercial businesses that profit from it. Read the compensation line before applying rather than discovering it in an interview. If you do take an unpaid role, get clarity on what you will be allowed to show publicly afterward, since portfolio rights are the actual value.

More often than in most creative fields, since the work is digital and files move easily, and remote design internships are reasonably common at technology companies, at distributed agencies, and for social and digital content roles. The exceptions are roles involving print production, photography, physical materials, or heavy in-person collaboration, where studios usually want you present. Some agencies specifically want interns on site because critique and learning happen informally at someone's desk. Remote roles draw applicants nationally and are correspondingly competitive. Check the location line, and ask how feedback and critique are handled if you will be remote.

Usually yes. F-1 students generally use Curricular Practical Training, or CPT, which your university authorizes rather than the employer, and which requires the internship to relate to your field of study. Design and art programs clear that condition easily. Large agencies and in-house creative teams at established companies handle international interns routinely. Small studios sometimes have no experience with the paperwork and decline for that reason alone rather than on your work. Freelance and contract arrangements have different rules, so check before accepting one. This is general information, not immigration advice.